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The first four pics show a scene with projected shadows. The light is like any others except it also projects a user defined texture onto the scene using cubemapping. The projected shadow texture has 20% black and is modulated with the scene after all the lights lit the scene. Proj. shadow pics are taken from a test app I keep around that mirrors the editor algos for experimentation purposes. The next set of pics show glowing texture and lights. The last set shows ambient light that I reimplemented again. Notice how the bumps on the walls disappear when hit with ambient light. Bumps only show if a local point light hits them.